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Hanna Haunted Acres Attraction

Friday, November 01, 2024 at 07:00pm

Hanna Haunted Acres

7323 East Hanna Avenue

Indianapolis, IN, 46239

An all-new reimagined, scarier than ever event featuring six terrifying haunted attractions, "The Boneyard" midway featuring character meet-and-greets, exciting games, spooky photo-ops, delicious food and drink options including two bars, free parking, and a whole lot more.

Attractions:

Haunted Hayride:

Indiana's original haunted hayride and our namesake attraction! Find a seat on our hay wagon and experience a mile of nightmares, fire and explosions, and the darkness of the woods at Hanna Haunted Acres.

Bitten:

The once illustrious manor of Count Zamale has fallen to ruin, but also to something much more sinister - a wretched hive, infested by a coven of vampires. Count Zamale, patriarch of the Draven family and overseer of his Victorian estate, had absorbed himself into research of his ancestral roots. Secluded in his candle-lit library, buried in small mountains of historic tomes and disjointed genealogical accounts, what began as mere interest had spiraled into a manic obsession.

As days continued, Count Zamale departed his lavish manor on an unknown excursion, abandoning his wife and young daughter. They wept for him, but pressed on with daily life.
On rare occasions, they received increasingly frantic postage which became illegible and erratic in detail from him.
Always repeating “I am getting closer.” Years later, under the watchful light of the moon, Zamale made his unannounced return home. Since his arrival, the Count, his family, every working hand of the Estate and even the Coachman seemed to have disappeared.

Now, his once illustrious manor has fallen into despair and ruin, the property overgrown, neglected and desolate, is now nothing more than a derelict shell that no one enters. In town, amongst the safety of numbers and in well-lit pubs, townsfolk whisper unholy suspicions of the Count, many mention “vampirism”. Some mariners have brought to port accounts from overseas that Count Zamale found just what he was looking for. These sources, however unreliable, all say the same thing: that within a subterranean chamber of an ancient estate, Count Zamale had indeed successfully traced his family roots, buried deep in the soil of the bloodthirsty undead.

Is this just folklore spun by parents to keep their kids safe from wandering to places they are not meant to be? Perhaps. But if it’s just folklore, why on the darkest of nights is the air occasionally engulfed by screams from that dreadful and supposedly empty manor? And why have people gone missing. Come, take it upon yourself to judge these mysteries. But beware, you will be bitten.

Stalker Farms:

Brand New For 2024 - Ma & Pa Stalker and their menagerie of children run a seemingly normal farm life. They sow, they harvest, they prosper. But when you find yourself lost in their fields, you become the harvest. This country has prospered off of the toiling dedication of farming families for centuries. The blood, sweat and commitment of these folk have provided invaluable resources for us all. Stalker Farms is no different…well, maybe it is a little different.

Everyone is more than welcome to come purchase the fruits of Ma and Pa Stalker’s hard work- apples, canned jams, pickled eggs, and the corn, hand-picked from the corn field by Ma & Pa Stalkers menagerie of unseen children. But their best-seller is of course, the Stalker Family Stew. But that is where the normalcy ends.

These Stalker “children” never leave the farm, instead staying hidden from the public eye. Born human, they have always identified less with their human roots and more with the animals on the farm. In fact, they adopt animalistic identities and wear animal hides for “faces”. Their mannerisms even copied from their animal friends. The children of Ma and Pa infest the grounds and fields like maggots writhing on a discarded runt.

Wanderers, trespassers, and rival farm clans have occasionally intruded onto Ma and Pa’s land, to their unfortunate demise. The children of Ma and Pa always find them, and put them to good…use. Human blood is used for irrigation, body parts are sowed into the rich soil, and you don’t even want to know what they make their manure out of. Here, deer hunt the poachers, sheep will shear your flesh off your bones, pigs will butcher you alive and Stalker Prime will stampede you into the dust.

Cannibal Chaos:

Meet Munch and Rowdy, two entrepreneurial brothers that run a very…disturbing operation from their splintery barn. Organ harvesting and meat processing are in their blood…and YOU are on their menu.

These two cannibalistic brothers are self-called “master chefs”, always serving up only the best for their clan. Their static television set is constantly replaying endless cooking show episodes for inspiration and anticipation of their upcoming feasts. From the dim interior of their splintery barn, these two miscreants labor night and day to provide authentic barbeque, sourced from only the finest and freshest human flesh. Munch and Rowdy do have their favorite meals which include mouth-watering mystery meat burgoo, a scrumptious “toe” jam, a savory colon kabob, mortal mutton, and a very palatable shoulder stew. You may also find the occasional recipe sent over from Ma & Pa from stalker farms.

Nothing goes to waste here though no worries, leftovers go to the hounds.
Have a dead animal? No problem! Munch and Rowdy also dabble in taxidermy, and would love for you to meet Murry the Moose.
Are you hungry enough to finish all five courses, or will YOU be next on the menu at Cannibal Chaos.

Dark Echoes:

Some things are better left undiscovered. Occult-obsessed archeologists have cracked into ancient catacombs and unleashed Pitch, the very essence of darkness, and once you enter you will never see the light, again.

In forgotten depths, deep below the surface of an untrodden land, you will follow the very footsteps of the occult-obsessed archeologists that have purposefully delved into a primeval network of catacombs. With intent purpose, deeper they went by lantern-light alone, narrowly avoiding whole sections of caverns with collapsing ceilings and misty pitfalls. Further still, following unknown runes etched into the tunnel walls from eons past. And even deeper, not turning back even when their lanterns revealed in their dim glow crimson-soaked altars and entire columns of bones. It was then that they heard the chanting.

Closer that chanting came, echoing off of the cavern walls, until their lanterns blew out in a flash and they were swallowed by the thickest of ebon. These approaching, unseen beings and their guttural incantations were indiscernible to their well-educated ears. In that very darkness, it was then that they were overcame by the Seers, dark priests whom have never seen the light of day. Gifted with death eternal, these Seers worship and serve the very embodiment of primordial darkness: that immorally wicked worshipped entity “Pitch”. Bound in darkness, the archeologists submitted to their fate and were dragged into the presence of Pitch, itself. Heard, but not seen, mindless oracles scurried about the cloven feet of Pitch, meek in both size and will, compared to the lord of dark echoes towering above them, whose horned head scraped the lofty roof of its eternal tomb. There, these pitiful adventurers’ mortal souls were offered up to Pitch….just like yours will be when you venture into the Dark Echoes.

Freak Show:

Come one, come all! You are the star of the Ringmaster’s show! Concessions, games, freaks, clowns, magic and other thrills and chills abound in this tented lot of terror.Come one, come all, and come right in! The Ringmaster is all too eager to tear your ticket and pull you into the most dangerously grotesque show on earth!

You are the star as you venture through the Ringmaster’s myriad of crates and collectibles, freshly unloaded from the train. Feast on the vile concessions offered, but don’t look too close…just enjoy the deliciousness offered. Test your luck on the plethora of deranged games, where the line between winner and loser is nonexistent. Continue on, through the assortment of oddities, hand-picked and assembled by the Ringmaster, himself, from the most bizarre corners of the earth. Or, perhaps you will choose to have your (mis)fortune read, if you dare. If you are lucky enough, you might be chosen for a magic trick or two. Press forward, between the musty tents and into the backrooms, but be forewarned, the Bearded Lady accepts no callers in her changing room.

Gawk at fantastical freaks of the most unnatural kind. Guffaw at the calamity of unhinged clowns! Awe at the amazing animals, all of which are entirely too eager to be close to you. Stop and stare, but do not linger for too long, for when the show is over…flee! Or you will find yourself in the center ring, the Ringmaster’s final act, the newest star of the Freak Show.

End Time: 12:00 a.m


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